Blocky Runner

A 3D runner game demo.

I never got around to finishing this project, but it was a great learning experience, especially when it comes to creating custom editor tools in Unity.

Screenshot from the game.
Screenshot from the game.
Platform type editor tool.
Slice and combine editor tool.
Slice and combine editor tool.
Platform 'spread' editor tool.
Chapter 1 gameplay demo.

Charged Learning

An educational game about electricity and circuits.

This project was my bachelor's degree graduation project.

Main menu.
Main menu.
Trailer/showcase video.

A Fragment of Time

Pixel art step-based strategy roguelike game on a hexagonal grid.

A Fragment of Time is a pixel art step-based strategy roguelike game on a hexagonal grid. You play as a lost soul who can manipulate time to defeat enemies and solve puzzles. Be careful, though, spacetime is fragile and can break if you use your powers irresponsibly.

UI design.
UI design.
Demo gameplay.
Aseprite hotreload.
Room design using a hexagonal tileset.
Work in progress mechanics.

Open Amazing Brick

Casual mobile game.

This is an unmonetized clone of the popular mobile game Amazing Brick. I made it early on to learn Unity and C#.

Ode to Rukk Kingdom (ORK)

A 2D PvP strategy game.

A world where different Ork tribes compete for the establishment of the highly awaited Rukk kingdom. Choose a tribe and lead them to victory.

This this my latest project, and it's a work in progress. Mostly there's nothing to see here besides the game design notes.

Keyboard & mouse grid navigation with control hijacking.

Root People

A PvP 2D platformer.

A Brawlhalla-inspired game where you play as a root person and fight other root people. The map contains patches of grass which different heros can use to their advantage, each in their own way.

This was sadly an incomplete submission for the 2022 Global Game Jam due to time constraints. I plan to finish it in the future.

Root person channeling an attack through the ground and leaving a thorn behind. (Kinda).